Zombie Madness @ :: 3D game Map Editor v0.2

Replies: 6 Views: 2,177 Started: May 7, 2004, 12:53 PM
Zombie Madness @ :: 3D game Map Editor v0.2 · May 7, 2004, 12:53 PM · edited Jul 26, 2004, 11:01 AM
#1495
Name: 3D game map editor
Version: v0.2
Created by: Milos Glavinic - Miskec

Download: ? ? ?Map Editor v0.2 beta [1.34 Mb]
Documentation: [soon]

Description: ? [soon]


TODO:
?????- insert create booton for next object:
??????????* Tree
??????????* Other 3D object (MESH)
???- insert function for manipulation of this object
??????????* Move
??????????* Rotate
??????????* Scale
??????????* Set Texture

?????- corecting the errors and finalise

Screen Shoot version v0.1:
?????Map Editor v0.1
Screen Shoot version v0.2:
?????Map Editor 1 v0.2
?????Map Editor 2
?????Map Editor 3
?????Map Editor 4
Post #2 · May 7, 2004, 2:04 PM
#1496
Nice to see you in action, Miskec! 8)
Good work! I'm hoping that some beta editor will be available for download soon?
Post #3 · May 8, 2004, 4:52 AM
#1513
Hi Miskec,
I have an idea for the editor, WSAD keys to fly the camera in the selected window while holding right mouse button over it and at the same time use the mouse for the CameraViewAt vector... what you think?

Map file:
Will be named .map
Will look like this:
# Here we setup some basic stuff
<index>
map_name=Land of tommorow
map_highmap=Map\map_height.jpg
map_texture=Map\map_texture.jpg
water_anim=true
water_texture=Textures\water_1.jpg //use only if water_anim=false
sky_filetypeo=sky_1_ //game internaly adds b.jpg as back, f.jpg as front etc.
rain=true //not supported yet, but will be
player1_xz=11000,7500
player1_rotationy=180 //sturtup facing angle
player2_xz=11000,7700
player2_rotationy=180 //sturtup facing angle
</index>

# This is our first tree
<tree>
type=3ds
file_mesh=Models\tree_1.3ds
texture=Models\tree1_color.jpg //ignore this line if .x used and has assigned texture
posxz=11569,2344
posy=13 //leave empty for automatic detection (only if scale = 1, relative to actual size)
scale=1 //leave empty for default (default = 1)
rotationxyz=0,90,0 //ignore this line for default (0,0,0)
</tree>

All meshes/objects will be created using <> tag.
P.S. don't use // for comments, use # and not inline!

If you need more info just ask.

Don't upload the map yet! Today, I'll make a FileManager for the NSL.
Post #4 · May 8, 2004, 9:24 AM
#1518
Write me for the flay camera on PM i don't anderstand you.

First and sccond viewport has 2D view and you must zoom and pan.
(Top, Bootom, Left, Right, Front, Back)

Third viewport has 3D view and he has the camera wich he move on all sides and all anagles.

OK for fomat for the map file
Post #5 · Jul 9, 2004, 12:22 PM
#1722
Important information

After pause, today I am starting to work on map editor.

First beta version of this program, which will be for download, will be at 15.07.2004.

Description of this program will be 12.07.2004.

The finish of the program will be 25.07.2004 ? 30.07.2004

Miskec
Post #6 · Jul 11, 2004, 1:52 PM
#1738
Edi, I must to make some changes in general part of code for map editor ("index" "/index") for atmosphere. I will send you detailed form of this code and all changes on Tuesday at evening.
If you work on NSL then tell me and I will send you changes immediately.

Work on map editor progress very good. Done is 30% of this program.

Miskec
Post #7 · Jul 12, 2004, 12:55 AM
#1751
What changes, you need to add something or..?
Send me a PM if you don't want to bother with english..

Sign in to reply

Replies are available for existing members only! For now 😅

Sign in