[CLOSED] Mutant Mahem 2
· Aug 11, 2004, 12:41 AM
· edited Aug 22, 2004, 4:30 AM
#1883
Mutant Mahem 2
by Matt Van Alstyne
Description:
After a week in hospital, you wake up to find the streets destroyed. You fight your way through hordes of mutants in the hospital, to the streets, to the fields, to the cliffs, and to the caves. Use a large array of military and futuristic weapons to defeat a variety of unique mutants. Choose between 3 difficulties, from very easy, to nearly impossible. If you manage to make it to the final horde in the caves, how many points will you have?
Features:
-a few unique kinds of monsters
-a new set of 10 weapons
-ability to select through the weapons (#1-0)
-a more "realistic" atmosphere
-longer gameplay
-3 difficulties
-added soundtracks
-more playability(hopefully)
-more variety in sound effects
-2 player mode
-networking
-multiple game modes, like quest and survival
-a larger playfield for strategic positioning and defence.
-.... and more to come
Download(s):
*PENDING*
Requirements:
going to be somewere around this:
500mhz pentium
64mb ram
8mb video ram
direct X 5.1 or higher
Recommended:
*PENDING*
To Do List
-**Find someone to draw up about 10 monsters(post a request if your up to the job)**
-edit sounds
-add sounds
-create songs/find freeware midi
-**draw up the 5 backgrounds/find someone (please ask if you want to)**
-draw minor remaining sprites
-code all objects (I have decided to destroy the old game code and start it from scratch, for the purpose of learning, and to see if i can manage to lower the requirements.
-minor level design
-.... and more to come
by Matt Van Alstyne
Description:
After a week in hospital, you wake up to find the streets destroyed. You fight your way through hordes of mutants in the hospital, to the streets, to the fields, to the cliffs, and to the caves. Use a large array of military and futuristic weapons to defeat a variety of unique mutants. Choose between 3 difficulties, from very easy, to nearly impossible. If you manage to make it to the final horde in the caves, how many points will you have?
Features:
-a few unique kinds of monsters
-a new set of 10 weapons
-ability to select through the weapons (#1-0)
-a more "realistic" atmosphere
-longer gameplay
-3 difficulties
-added soundtracks
-more playability(hopefully)
-more variety in sound effects
-2 player mode
-networking
-multiple game modes, like quest and survival
-a larger playfield for strategic positioning and defence.
-.... and more to come
Download(s):
*PENDING*
Requirements:
going to be somewere around this:
500mhz pentium
64mb ram
8mb video ram
direct X 5.1 or higher
Recommended:
*PENDING*
To Do List
-**Find someone to draw up about 10 monsters(post a request if your up to the job)**
-edit sounds
-add sounds
-create songs/find freeware midi
-**draw up the 5 backgrounds/find someone (please ask if you want to)**
-draw minor remaining sprites
-code all objects (I have decided to destroy the old game code and start it from scratch, for the purpose of learning, and to see if i can manage to lower the requirements.
-minor level design
-.... and more to come

lol
the feeling is so great (undescibable)