OLD :: RPG Game Design: Draft 1
· Oct 3, 2004, 7:55 AM
· edited Jan 9, 2005, 12:49 AM
#2132
Bok svima, evo bio sam danas na kavi sa Draganom(nod) i pricali smo malo o Cursed Island-u, ono sto sam vec prije najavio se i dogodilo, sve dosadasnje ideje DELETE iz vec znanih razloga. Najavljivali smo pocetak izrade igre vec ovaj mjesec pa bi bilo dobro da lagano krenemo sa planiranjem game dizajna, so here it is.
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Game Design
DRAFT 1
[list]Display
[list]Game type
Long island surrounded with sea[/list:u]
[list]Character can do
Can use only his right hand to kick and left hand to protect[/list:u]
[list]Game Interface
By clicking on it new window pops with other in detail character stats like:
- Walking speed
- Running speed
- * Casting magic (rune may give this)
- ...
All the stats can be improved by clicking on a little '+' button, each stat costs XP, after some improvements stats costs more and more.
Experience: Vertical bar
Health: Horizontal bar
Aura: Horizontal bar
By holding a left mouse button on it drop-up list is showing with all the rune stones available to choose.
Icon inside to make your own Rune from those you founded, window pops with all the runes you have and all their stats...
When clicked you see a mini-map of the world and your position in it, after releasing the mouse button mini-map hides.[/list:u]
[list]Keys
[list]Items
You can found them from killed creatures, on the way(1% of chance), ...need more ideas[/list:u]
[list]Rune types
Fire = F'ire, V'olcano
Water = W'ater, T'ear
Earth = E'arth, G'round
Air = A'ir, S'ky, L'ightning
Light = L'ight, S'un
Dark = D'ark, N'ight
Mind = M'ind, T'elephatic
...
On the end, gems will give this Rune a name from letter signs e.g. FEAS (fire, earth, air, sun)
L'ight:
characterhealth=+2,
combined with D'ark characterhealth=-1,
effect=+smallfire (if you combine with sun there is more fire in the effect..if with water something blue shoes up...)
enemyhealth=-3
combined with S'un enemyhealth=-5
...[/list:u]
There is still lot's of thing to discuss!
Ne obazirite se na to sto sam napisao sve na ENG, to onako ako netko bude zatrazio neki info onda samo odavdje kopiram..za casopise i to...
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Game Design
DRAFT 1
[list]Display
- Resolution: 800x600 fixed
- Fullscreen: Available (by default)
- View: 2D top-view (radi manje posla oko grafike)[/list:u]
[list]Game type
- Genre: RPG (shoot 'em up)
- Time: Medieval (fantasy)
- Place: Island (as the game name suggests)
Long island surrounded with sea[/list:u]
[list]Character can do
- Walk around (main direction = up)
- Protect himself with his shield in left hand
- Fire magic with his right hand (holding selected Rune)
- * Run (maybe)
- Pick up items by running into them
- * Cannot fire magic whist collision with enemy
Can use only his right hand to kick and left hand to protect[/list:u]
[list]Game Interface
- Avatar, character icon
By clicking on it new window pops with other in detail character stats like:
- Walking speed
- Running speed
- * Casting magic (rune may give this)
- ...
All the stats can be improved by clicking on a little '+' button, each stat costs XP, after some improvements stats costs more and more.
- Character stats (in lower left corner next to an avatar)
Experience: Vertical bar
Health: Horizontal bar
Aura: Horizontal bar
- Current Rune character's holding (in lower right corner)
By holding a left mouse button on it drop-up list is showing with all the rune stones available to choose.
Icon inside to make your own Rune from those you founded, window pops with all the runes you have and all their stats...
- World map (more like a drop down link in upper left corner)
When clicked you see a mini-map of the world and your position in it, after releasing the mouse button mini-map hides.[/list:u]
[list]Keys
- * Basic movement: W, S, A, D (maybe, depends if we remove the mouse inputs)
- Basic movement: Left click on a position to go to
- Character rotation, crosshair: mouse movement
- Cast magic: right click (in current direction / on crosshair's position)
- * Next, previous Rune: Q, E (maybe, if we you keys for basic movement)
- Next, previous Rune: Mouse scroll
- Quick select Rune: 1, 2, 3, 4, 5
- Close all opened pops: Escape
- Suggest an exit to menu: Escape (only if all pops closed)[/list:u]
[list]Items
- Animal meat: gives you health
- Creature's meat: gives you health in 50% cases, else you'll lose some
- Gems / runes: combining them you make your own magic
You can found them from killed creatures, on the way(1% of chance), ...need more ideas[/list:u]
[list]Rune types
- Each rune/gem has it's own sign, translated to our language each has it's own letter sign
- Each gem has a pole like batteries, + and -, you can only combine opposite poles next to each other
- Each letter sign has it's function like a power, basic elements are marked like:
Fire = F'ire, V'olcano
Water = W'ater, T'ear
Earth = E'arth, G'round
Air = A'ir, S'ky, L'ightning
Light = L'ight, S'un
Dark = D'ark, N'ight
Mind = M'ind, T'elephatic
...
- When you create your own Rune combining gems (max 10 of them), they all become one Rune with mixed powers. By using this Rune you lose aura, more gems more will take.. Once you make this Rune there's no way of detaching gems from it!
On the end, gems will give this Rune a name from letter signs e.g. FEAS (fire, earth, air, sun)
- Each element will have functions like:
L'ight:
characterhealth=+2,
combined with D'ark characterhealth=-1,
effect=+smallfire (if you combine with sun there is more fire in the effect..if with water something blue shoes up...)
enemyhealth=-3
combined with S'un enemyhealth=-5
...[/list:u]
There is still lot's of thing to discuss!
Ne obazirite se na to sto sam napisao sve na ENG, to onako ako netko bude zatrazio neki info onda samo odavdje kopiram..za casopise i to...

napravim glavnog lika. :crown:
)

E, o tom sam ti govoria :blahblah: , lik ovako izgleda crtan sprijeda, al ka stavi? podlogu onda je to bird-view