School competition - 3D Racing game
· Mar 15, 2004, 9:11 PM
#875
We are developing 3D Racing game (Drug race) for school competition that starts late this year:
http://www.cabar.hr/game/
Post #2
· Mar 16, 2004, 8:52 PM
#885
Ok, the main thing in the game is acceleration... i guess

So, what variables do we need?
Post #3
· Mar 20, 2004, 6:41 PM
#908
Uh, I found this text on the web... it's all we need...
check it out, and tell me what you think!
http://home.planet.nl/~monstrous/tutcar.html
Post #4
· Mar 20, 2004, 8:07 PM
#910
Uffff....I think this is eaven more than we need

Post #5
· Mar 20, 2004, 10:25 PM
#912
Uuu, great, hard physics!

We need 1/10th of this, it's hard to implent it all...
I know how to use it in 2d but never did it in 3D.
Do u have a knowledge?
u8zh
· Mar 20, 2004, 11:20 PM
#919
Post #7
· Mar 21, 2004, 10:30 AM
#922
edifreak wrote:
Uuu, great, hard physics! 
We need 1/10th of this, it's hard to implent it all...
I know how to use it in 2d but never did it in 3D.
Do u have a knowledge?
Well, this is my first time too... I think that we'll have to use 3Dvectors.
It won't be easy... that's for sure...