Post #26
· Apr 13, 2004, 2:04 PM
#1161
I was wondering
about the menus... Menu is the first thing an user sees, and I think it has to be impresive. First, what do you think is better? 2D or 3D menus? (3d example: Need for speed: underground, 18 WoS: Across America) I agree with Dino about multi language menus... Now, i don't know how it would effect on menu looks... Comments? Although, I do belive that we can make a multi-language game with 'picture' menus... I don't mind working in Paintshop and Photoshop.
For the parts - I agree with kEndi and Dino. (i think that you misunderstood each other and you're talking about the same thing) correct me if I'm wrong!
Eg.
Standard bumper: Weight(+-n), Aerodinamics(+-n) [...], Description
Level 1 bumper: Weight(+-n), Aerodinamics(+-n) [...], Description
Level 2 bumper: Weight(+-n), Aerodinamics(+-n) [...], Description
[...]
Parts would be the same for each car.
BTW, go to
http://www.ashracing.com there you have a huge list of parts and stats for every part.
The idea about the
map editor is excellent! How do you plan to make it work? Miskec is, I see, experianced in making map editors...
My idea is to make it look like the editor in 'Stunts' An old game from '92.
If you don't know the game I can upload it.
edifreak wrote:
BASIC FEATURE LIST:
- Quick Race > 400/800/1200/5000meters > random car for you and AI
- Tournament > Street Racing/Underground/World > ...
- Options > 800x600 fixed with blur ...
Please do, tell us what's on your mind!
Quick Race > i believe we need tracks with 402 and 1608 meters - thats 1/4mile & one mile. You can select a car that you've unlocked during the tournament. AI car is random, but the same class like you'r car. - That reminds me -> cars should be sorted into groups - like the cars in NFS4
Tournament mode >
- Race !!! (we can make a storyline here with David's animations...)
- Garage (where you buy cars/parts and install them)
- Save profile
- Load profile
- Back to main menu
Options > Ability to choose between 800x600 and 1024x768... I think that this is not so hard with TV3D, Select language, Audio options (music on/off...) And, news: Tommorow I have a meeting where I'll try to arrange original sountracks for the game.
Miskec I've checked you'r Tech Test and i have to say: congratulations

That missing road was driving me crazy, how did you solve the problem? And, trees do add a touch into the game...

And, to end this post - here are
Meshman's models:http://www.cabar.hr/game/cars.rarMeshman is buisy with school, so that's slowing him down. Miskec, can you test them a little (you have 3DsMax knowlege) ???