Plans for Gink in Trouble

Replies: 8 Views: 3,304 Started: Mar 24, 2004, 10:15 PM
Plans for Gink in Trouble · Mar 24, 2004, 10:15 PM
#940
PLANS FOR GINK:
2004-03-25___100%___Finish Font Engine
2004-03-26___090%___Bonus Bomb
2004-03-27___100%___Bonus Function
2004-03-28___080%___Other Bonuses
2004-03-30___100%___Finish Bonuses
2004-03-31___030%___Main Menu
2004-04-01___070%___Main Menu
2004-04-02___050%___Side Menu (ingame)
2004-04-03___100%___Finish all menus
2004-04-04___050%___Add sounds
2004-04-05___100%___Add sounds and final makeup
2004-04-06___090%___CONTACT PUBLISHER

And no later then 12th of April, Gink in Trouble first Demo will be published.
Post #2 · Mar 24, 2004, 10:19 PM
#942
I need some help with sounds, all you who have the experience with sound effects please contribute us with some examples for free.
(we need sounds for bonuses, jump, slide over ice, broken ice/glass, smash tile, push tile, drills...)
Thank you in advance, you'll get your name in Credits section!
Post #3 · Mar 26, 2004, 1:15 PM
#957
Here's something we used in our 'Who wants to be a milionare' game:


'***************** ZA ZVUK ******************'(by M.M.)
Private Declare Function Zvuk Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As Long) As Long

Const SND_SYNC = &H0
Const SND_ASYNC = &H1
Const SND_NODEFAULT = &H2
Const SND_LOOP = &H8
Const SND_NOSTOP = &H10


Sub sviraj_bad()
Datoteka$ = App.Path & "\m1.wav"
Nacin% = SND_ASYNC Or SND_NODEFAULT
X% = Zvuk(Datoteka$, Nacin%)
End Sub


It's simple code...
I've got a tutorial about this somewere... If you need it, I can find it.
Post #4 · Mar 26, 2004, 4:29 PM
#958
I think he needs sound effects like .wav files, not the code for playing sounds :roll:
Post #5 · Mar 26, 2004, 6:27 PM
#960
yes, sndPlaySoundA is history for me, I'm using DirectSound8 for playing sounds, thanks anyway.

I need .wav sounds(effects).
Post #6 · Mar 26, 2004, 6:55 PM
#963
Ooooo!!! Right, my mistake. :oops:
In that case, i can't help. Sorry. (well, i can find some clips on the net, but, that's not the point... or is it?)
Post #7 · Mar 26, 2004, 7:17 PM
#965
No :( I need sound effects that are legal to use (not from other games or programs)
Post #8 · Mar 26, 2004, 9:49 PM
#967
Would MIDI be ok? I can get you a ton of original MIDI files. Custom made just for your game... :)
Post #9 · Mar 27, 2004, 12:01 AM
#969
Hmm, for background music is ok (mp3 would be great but..I don't have any)... zip it and send it to me. I'll decide then, couse I need something happy/cute/advantureus..

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